A question about the economics in computer games

A good question: "Why do economic models in computer games always suck?"

Quite likely a good answer: " . . . a game its supposed to be fun to play, not work. If the economy were realistic casual gamers would all be peasants. Nobody wants to be a peasant: people want to be rich and famous and powerful heroes. In order to make it fun for everyone, including the stupid people, the game designers have to make the game easy to play."

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