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Games

April 05, 2014

"People Are Making Some Alarming And Wonderful Things With This LEGO Game"

Virtual Lego!

If they had had this when I was a kid I would never have graduated third grade.

November 23, 2013

"Full Steam Ahead: Inside Valve’s Grand Plan to Replace Game Consoles With PCs"

Seems impressive.

November 06, 2013

"The 5 Most Amazing Chess Sacrifices Of All Time"

I've long thought that Byrne v. Fischer is amazing--and it is--but it only ranks #5 on this video list. #1 is pretty darn amazing, too. 

October 25, 2013

"Report: Grand Theft Auto V Coming To PC Next Year"

Hang on, PC-centric, non-game-box game players. 

Bonus: "21 Awesome Easter Eggs In 'Grand Theft Auto V".

October 19, 2013

"Second Life's Strange Second Life"

The enormous publicity has dried up, but, apparently, Second Life is still going strong

August 22, 2013

"Five Things I Learned as a Jeopardy! Contestant"

Consistent with what I've read elsewhere: buzzer timing is virtually the whole ballgame

August 17, 2013

"How To Use Math To Crush Your Friends At 'Risk' Like You've Never Done Before"

Supposedly, go for North America

July 26, 2013

"7 Incredible Casino Stories"

This one and six others.

What are the chances of rolling a pair of dice 154 times continuously at a craps table without throwing a seven? The answer is roughly 1 in 1.56 trillion . . .

June 13, 2013

"Know The House Advantage For Popular Casino Games"

It'll take them a little longer to bleed your money if you play craps or blackjack

March 27, 2013

Three on Lego

"HBS Cases: LEGO". How not to make a comeback and how to. 

Knudstorp recognized that innovation was part of that core, but he'd also seen the result of unconstrained creativity, so new product design began to be informed by market research, user feedback, and how well the toys matched the vision of quality creative play laid out by its founding fathers. Putting parameters on how people innovate had the paradoxical effect of making them better at it.

Reining in the creative process was part of a larger push by Knudstorp to reduce overall complexity within the organization. On the supply chain side, he did away with many of the unique brick components added during Plougmann's tenure, and eventually decided to bring brick manufacturing back in-house to ensure quality control.

"Why Legos Are So Expensive — And So Popular".

The Star Wars blocks were wildly successful. So Lego kept going — it licensed Indiana Jones, Winnie the Pooh, Toy Story and Harry Potter.

Sales of these products have been huge for Lego. More important, the experience has taught the company that what kids wanted to do with the blocks was tell stories. Lego makes or licenses the stories they want to tell.

"What Happened with LEGO". In the last 20 years the real price per brick has fallen nearly in half.
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